Thứ Năm, 2 tháng 6, 2016

Dark Souls 3 Wiki

The brutality of Dark Souls 3’s worlds and the beasts that roam there are matched only by its vicious new moves called weapon arts, which add variety and style to an already strong combat system: one moment I’m crushing enemies with the devastating weight of my greatsword, the next I’m turning the giant hunk of curved steel into a graceful propeller of destruction.




Executing these skills use up focus points (FP), the newly added blue bar below your HP and above your stamina that also acts as mana for casting spells and pyromancies. When your FP runs out, some weapon arts, like the aforementioned greatsword propeller (Exiled Greatsword – seriously, use it), start costing stamina instead – a sensible and acceptable trade-off. Certain other skills, like a lightning spear that lets you charge at enemies with an electrifying blast, let you complete the move without the elemental damage until you recover FP, so running out of FP isn’t necessarily urgent or mood-killing. It becomes far more important when you’re a spellcaster, because the amount of spell charges you have depends on FP, but the system is actually more generous than it is limiting. That’s because of a new reusable item called Ashen Estus.

Dark Souls III

Dark Souls 3 experiments a lot more with the boss-battle structure, yielding mixed results. For example, most boss fights have two phases, in much the same way Bloodborne does, which means new movesets and sometimes a brand-new health bar can emerge halfway through a battle to keep the tension mounting and prevent you from getting lazy with your tactics.




While most boss fights are traditional, Dark Souls-style battles of slashes, shields, and rolls, some bosses have well-placed weak spots that must be targeted to deal damage, or require a bit more puzzling to take down. This occasional experimental approach to bosses was always interesting in concept, but more often than not resulted in underwhelming or anticlimactic fights. Taking down a hulking giant in four hits is a waste of an awesome boss design, even if the method is pretty cool – and once you know how to do it, that boss is never really threatening again.

Dark Souls 3


Dark Souls III is an action role-playing video game developed by FromSoftware and published by Bandai Namco Entertainment for PlayStation 4, Xbox One, and Microsoft Windows

Dark Souls depicted a world gracefully drifting towards the apocalypse, Dark Souls 3 shows one on a spiraling, feverish descent directly into it. It’s a fierce and punishing behemoth that dares you to take a step forward before knocking you back, again and again and again. But with a bleak, yet beautiful world that’s enthralling to explore and packed with secrets to find, I always felt compelled to come back, eager for that familiar thrill of overcoming even the most exacting challenges.

Dark Souls 3 does suffer from occasional framerate dips and a few underwhelming boss fights, but beyond that, its epic scale, aggressive obstacles, and rich development of existing lore make it the grandest and fiercest Dark Souls adventure yet.
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