Dark Souls 3 experiments a lot more with the boss-battle structure, yielding mixed results. For example, most boss fights have two phases, in much the same way Bloodborne does, which means new movesets and sometimes a brand-new health bar can emerge halfway through a battle to keep the tension mounting and prevent you from getting lazy with your tactics.
While most boss fights are traditional, Dark Souls-style battles of slashes, shields, and rolls, some bosses have well-placed weak spots that must be targeted to deal damage, or require a bit more puzzling to take down. This occasional experimental approach to bosses was always interesting in concept, but more often than not resulted in underwhelming or anticlimactic fights. Taking down a hulking giant in four hits is a waste of an awesome boss design, even if the method is pretty cool – and once you know how to do it, that boss is never really threatening again.
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